Incompatibility is a large-scale issue in Tower of Hell that is caused by the transitions between randomly-generated sections. A section can obstruct the gameplay of the section above or below it in a way that makes it impossible (or near impossible) for the player to reach the next section, if they don't have a gear, invincibility, other mutators or a lot of experience in obbies.
Some sections have been changed to reduce the number of incompatibilities, including All Around, Animous, Aura, Bullseye, Checkered, Constant, Contrast, Hex, Life on the Edge, Movement and Wall Climb. This has been done by raising/lowering platforms, changing parts of the section, or flipping the entire section.
Some sections are especially prone to incompatibilities, such as Constant, Maelstrom and Which One which have trusses in the way of part of their starting platform. Smashing and Trapped Slope are incompatible with a lot of sections too, because their killparts can cut into the section above. Some sections like Aura, Breach and Circle Climb are incompatible with the end section, as you would hit your head.
Current Examples[]
There are 716 examples of incompatible sections, if you find any more, please edit this page and put it here.
Please try to keep this list in alphabetical order.
- Abstract and Double Crossed
- Abstract and Resize
- Aectic and Brickade
- Aectic and Lost
- Alien Jumps and Laser Crossover
- All Around and Cube Root
- All Around and Deathspeed
- All Around and Life on the Edge
- Angry Angles and Golden Gates
- Angry Angles and The Factory
- Anticipation (Secret Section) and Powerline
- Anticipation (Secret Section) and Scaled Convey
- Aqua and Plates
- Aura and Blender
- Aura and Powerline
- Aura and Push Away
- Aura and Ventilation
- Backtrack and Push Away
- Balls and Trident
- Barrier Breach and Push Away
- Blender and Powerline
- Boardway Breakaway and Push Away
- Breach and Anticipation (Secret Section)
- Breach and Minute (Secret Section)
- Breach and Neon
- Breach and Spiked Up
- Brickade and Scaled Convey
- Bridges and Crimson Dive
- Bridges and Obbyists Peak
- Bubblegum and Neon
- Bullseye and Push Away
- Cant Stop and Close Call
- Cant Stop and Goofy
- Cant Stop and The Phantoms Return
- Careful Climbing and Branching Out
- Careful Climbing and Half
- Careful Climbing and Phantom
- Careful Climbing and Resize
- Careful Climbing and Stairs
- Checkerboards and Dropping
- Checkered and Goofy
- Checkered and Half
- Chevron Jumps and Branching Out
- Chevron Jumps and Chevron Jumps
- Chevron Jumps and Resize
- Chevron Jumps and Tick Tock
- Choices and Return to Sender
- Clapped and Branching Out
- Clapped and Chevron Jumps
- Clapped and Connecting
- Clapped and Half
- Cliffs Edge and Purple Tower
- Climb and Bridges
- Climb and Return to Sender
- Climb and Triangle Terror
- Close Shave and Alien Jumps
- Close Shave and Branching Out
- Close Shave and Bridges
- Close Shave and Cube Root
- Close Shave and Hanging Bridges
- Close Shave and Hard Boi
- Close Shave and Kunst
- Close Shave and Powerline
- Close Shave and Resize
- Close Shave and Secret Agent
- Close Shave and Smashing
- Close Shave and Troubled Water
- Code and Cube Root
- Code and Deathspeed
- Combined and Animous
- Combined and Crag
- Combined and Launcher
- Combined and Neon Hell
- Combined and Stairs
- Combined and The Factory
- Combined and The Vault (Secret Section)
- Combined and Twisted Belt
- Constant and Choices
- Constant and Crag
- Constant and Dropping
- Contrast and Blossom
- Contrast and The Vault (Secret Section)
- Conveying and Criss Cross
- Conveying and Mini
- Conveyor Walk and Downfall
- Conveyor Walk and Half
- Crimson Dive and Obbyists Peak
- Crimson Dive and Powerline
- Crimson Dive and Range
- Crimson Dive and Vortex
- Crossing Stairs and Push Away
- Cube Root and Brickade
- Cube Root and Claws
- Cube Root and Neon
- Cube Root and Purple Trees
- Cube Root and Troubled Water
- Dangerzone and Blossom
- Dangerzone and Push Away
- Dangerzone and Laser Crossover
- Death Jump and Half
- Death Jump and Steep
- Deathspeed and Bridges
- Deathspeed and Eternity
- Deathspeed and Hallow Orbit
- Deathspeed and Lilypads
- Deathspeed and Lost
- Deathspeed and Smashing
- Deathspeed and Spiked Up
- Deathspeed and The Vault (Secret Section)
- Directional Grid and Neon
- Directional Grid and Sequence
- Directional Grid and Spiked Up
- Disco and Half
- Diverse Sight and Animous
- Diverse Sight and Blender
- Diverse Sight and Brickade
- Diverse Sight and Constant
- Diverse Sight and Downfall
- Diverse Sight and Elevation
- Diverse Sight and Goofy
- Diverse Sight and Hex
- Diverse Sight and Jump
- Diverse Sight and Launcher
- Diverse Sight and Maelstrom
- Diverse Sight and Neon Hell
- Diverse Sight and Pride (Secret Section)
- Diverse Sight and Stairs
- Diverse Sight and Which One
- Dont Jump and Alien Jumps
- Dont Jump and Branching Out
- Dont Jump and Chevron Jumps
- Dont Jump and Dizzying Paths
- Dont Jump and Gravitron
- Dont Jump and Gravity Treck
- Dont Jump and In and Out
- Dont Jump and Inversion
- Dont Jump and Kunst
- Dont Jump and Resize
- Dont Jump and Twisted Belt
- Doom Balls and Branching Out
- Doom Balls and Half
- Doom Balls and Resize
- Doom Balls and Troubled Water
- Downfall and Neon Hell
- Downfall and The Vault (Secret Section)
- Dropping and Branching Out
- Dropping and Breach
- Dropping and Chevron Jumps
- Dropping and Connecting
- Dropping and Dizzying Paths
- Dropping and Neon
- Dropping and Tick Tock
- Dyson Sphere and Sequence
- Ease Y and Animous
- Ease Y and Balance
- Ease Y and Fragmented
- Ease Y and Neon
- Ease Y and Plates
- Ease Y and The Filter
- Egyptians Walk and Powerline
- Electricity and Blender
- Electricity and Goofy
- Electricity and Launcher
- Electricity and Lost
- Electricity and Neon Hell
- Electricity and Perilous Path
- Electricity and Plates
- Electricity and The Factory
- Elevation and Kunst
- Elevation and Resize
- Flames and Branching Out
- Flames and Chevron Jumps
- Flames and Connecting
- Flames and Criss Cross
- Flames and Resize
- Flames and Smashing
- Flames and The Block
- Flames and Tick Tock
- Flames and Trapped Slope
- Fluently and Push Away
- Fluently and Swirly Path
- Forced Hell and Aectic
- Fragmented and Push Away
- Free Fall and Up and Under
- Gateway and Trident
- Golden Gates and Push Away
- Gravitron and Brickade
- Gravitron and Choices
- Gravitron and Neon
- Gravitron and No Gravity
- Gravitron and Powerline
- Gravitron and The Vault (Secret Section)
- Gravitron and Wall Climb
- Gravity Treck and Golden Gates
- Gravity Treck and Life on the Edge
- Green Means Go and Event Horizon
- Half and Branching Out
- Half and Breach
- Half and Chevron Jumps
- Half and Connecting
- Half and Criss Cross
- Half and Dizzying Paths
- Half and Resize
- Half and Tick Tock
- Hallow Orbit and Crag
- Hallow Orbit and Dont Jump
- Hard Boi and Laser Crossover
- Heartbeat Horror and Careful Climbing
- Heartbeat Horror and Checkered
- Heartbeat Horror and Goofy
- Heartbeat Horror and Jump
- Heartbeat Horror and Turn Around
- Hexagon Havoc and Neon
- Hexagon Havoc and T (Secret Section)
- Hole in One and Branching Out
- Hole in One and Chevron Jumps
- Hole in One and Connecting
- Hole in One and Criss Cross
- Hole in One and In and Out
- Hole in One and Neon
- Hole in One and Reactor
- Hole in One and Parkourmaster
- Hole in One and Simplicity
- Hole in One and Tick Tock
- Hole in the Wall and Bridges
- Hole in the Wall and Hanging Bridges
- Hole in the Wall and Resize
- Hole in the Wall and Simple
- Hole in the Wall and Trapped Slope
- Hook and Constant
- Hook and Maelstrom
- Hook and Swirly Path
- Hook and Which One
- Hop Skip and a Jump and Push Away
- Hurdle Hurtle and Branching Out
- Hurdle Hurtle and Hexagon Havoc
- Hurdle Hurtle and Obbyists Peak
- Hurdle Hurtle and Return to Sender
- Hurdle Hurtle and Stairs
- Hurdle Hurtle and Vortex
- Im Blue and Bridges
- Im Blue and T (Secret Section)
- Im Blue and Veins
- In and Out and Bridges
- In and Out and Life on the Edge
- In and Out and Wall Climb
- Intercepting Death and Bridges
- Intercepting Death and Cant Stop
- Intercepting Death and Connecting
- Invert and Return to Sender
- Invert and Tic Tac Toe (Secret Section)
- Joyride and Powerline
- Joyride and Push Away
- Joyride and Ways
- Jump and Blender
- Jump and Cant Stop
- Jump and Catch Zone
- Jump and Crimson Dive
- Jump and Directional Grid
- Jump and Full Three Sixty
- Jump and Gearbox (Secret Section)
- Jump and Hanging Bridges
- Jump and Hold On
- Jump and Karma
- Jump and Kunst
- Jump and MiniTower (Secret Section)
- Jump and Neon Section (Secret Section)
- Jump and No Gravity
- Jump and Overcomplicated
- Jump and Pride (Secret Section)
- Jump and Ringularity
- Jump and Sequence
- Jump and Smashing
- Jump and Structure
- Jump and Tetris Game Night (Secret Section)
- Jump and Tic Tac Toe (Secret Section)
- Jump and Trapped Slope
- Jump and Troubled Water
- Jump and Wall Climb
- Jump and Wall Jump
- Jump and Zippy
- Jurassic Forest and Bridges
- Kunst and Stairs
- Laser Crossover and Goofy
- Laser Crossover and Obbyists Peak
- Laser Crossover and Vortex
- Laser Grid and Hexagon Havoc
- Laser Grid and Stairs
- Laser Grid and T (Secret Section)
- Laser Grid and The Vault (Secret Section)
- Laser Grid and Turn Around
- Legos Struction Site and Perilous Path
- Life on the Edge and Blender
- Life on the Edge and Brickade
- Life on the Edge and Platforming
- Life on the Edge and Powerline
- Life on the Edge and Resize
- Life on the Edge and Turn Around
- Lights Out and Blender
- Lights Out and Constant
- Lights Out and Maelstrom
- Lights Out and Minute (Secret Section)
- Lights Out and Swirly Path
- Lights Out and Which One
- Lilypads and Half
- Loose Bricks and Deathspeed
- Loose Bricks and Scattered
- Loose Escalator and Branching Out
- Loose Escalator and Contrast
- Loose Escalator and Double Crossed
- Loose Escalator and Resize
- Loose Escalator and Simplicity
- Loose Escalator and Tick Tock
- Lost and Bridges
- Maelstrom and Half
- Math and Kunst
- Melody and Bridges
- Melody and Cube Root
- Mini and Animous
- Mini and Checkered
- Mini and Stairs
- Minty Sprint and No Gravity
- Minute (Secret Section) and Powerline
- Minute (Secret Section) and Scaled Convey
- Monkey Bars and Dropping
- Monkey Bars and Turn Around
- Mountains and Bridges
- Mountains and Life on the Edge
- Mountains and Vortex
- Movement and Unstable Pathway
- Neon and Cant Stop
- Neon and Flames
- Neon and Neon
- Neon and Resize
- Neon and Scattered
- Neon Hell and Golden Gates
- Neon Hell and Rollercoaster
- No Gravity and Breach
- No Gravity and Life on the Edge
- No Gravity and Obbyists Peak
- No Gravity and Scattered
- No Gravity and The Block
- No Gravity and The Phantoms Return
- Obbyists Peak and Trapped Slope
- One Corner Way and Bridges
- One Corner Way and Cube Root
- One Corner Way and Deathspeed
- One Corner Way and Hanging Bridges
- One Corner Way and Phantom
- One Corner Way and Purple Trees
- One Side and Laser Crossover
- One Side and Push Away
- Orbit and Blender
- Orbit and Bridges
- Orbit and Christmas Tree (Secret Section)
- Orbit and Laser Crossover
- Orbit and Life on the Edge
- Overcomplicated and Alien Jumps
- Overcomplicated and Aura
- Overcomplicated and Branching Out
- Overcomplicated and Cant Stop
- Overcomplicated and Double Crossed
- Overcomplicated and Gravitron
- Overcomplicated and Neon Section (Secret Section)
- Overcomplicated and No Gravity
- Overcomplicated and Resize
- Overcomplicated and Tic Tac Toe (Secret Section)
- Overcomplicated and Trapped Slope
- Overcomplicated and Troubled Water
- Overlapped and Branching Out
- Overlapped and Bridges
- Overlapped and Cube Root
- Overlapped and Focal Point
- Overlapped and Neon
- Overlapped and Resize
- Overlapped and Return to Sender
- Overlapped and Smashing
- Overlapped and Troubled Water
- Pain and Dashing
- Pain and Push Away
- Parallel and Return to Sender
- Parkourmaster and Chevron Jumps
- Parkourmaster and Connecting
- Parkourmaster and Resize
- pathRight (Secret Section) and Secret Agent
- pathRight (Secret Section) and The Death Blocks
- pathRight (Secret Section) and The Spinning Duo
- pathRight (Secret Section) and The Tower
- pathStraight (Secret Section) and Smashing
- pathStraight (Secret Section) and Trapped Slope
- Perfect Timing and Blender
- Perfect Timing and Laser Crossover
- Perfect Timing and Ventilation
- Phantom and Blender
- Phantom and Branching Out
- Phantom and Chevron Jumps
- Phantom and Criss Cross
- Phantom and Pride (Secret Section)
- Phantom and Resize
- Pinwheel and Resize
- Pinwheel and Zipper
- Pixels and Careful Climbing
- Pixels and Half
- Plates and Zipper
- Platforming and Blender
- Platforming and Quasar
- Points of the Compass and Double Crossed
- Points of the Compass and Zipper
- Poisonous Bubbles and Powerline
- Purple Jungle and Life on the Edge
- Purple Jungle and Neon
- Purple Jungle and Perfect Timing
- Purple Jungle and Return to Sender
- Purple Jungle and Rubiks Cubes
- Purple Jungle and Speed Balancing
- Purple Tower and Push Away
- Purple Trees and Circle Climb
- Push Away and Blender
- Push Away and Prop Jump
- Push Away and Push Away
- Quasar and Brickade
- Rack and Neon
- Reactor and Goofy
- Reactor and Neon Hell
- Reactor and Veins
- Rescale and Breach
- Rescale and Cube Root
- Resize and Secret Agent
- Return to Sender and Blender
- Return to Sender and Branching Out
- Return to Sender and Cube Root
- Return to Sender and Cyclotron (Secret Section)
- Return to Sender and One Corner Way
- Return to Sender and Powerline
- Return to Sender and Resize
- Return to Sender and Return to Sender
- Return to Sender and Spiky Cylinder
- Return to Sender and Triangle Terror
- Ripple and Rollercoaster
- Run Around Danger and Half
- Running on Circles and Breach
- Running on Circles and Half
- Rush and Stairs
- Rush and Triangle Terror
- Rush and Troubled Water
- Rush and Zipper
- Saturn and The Vault (Secret Section)
- Scaled Convey and Bridges
- Scaled Convey and Lost
- Scaled Convey and The Block
- Scaled Convey and Wall Climb
- Scattered and Careful Climbing
- Scattered and Dont Jump
- Scattered and Neon Hell
- Scattered and Red Cylinders of Doom
- Secret Agent and Neon
- Sequence and Bridges
- Sequence and Half
- Sequence and Connecting
- Shapes and Branching Out
- Shapes and Half
- Shapes and Resize
- Shimmy and Bridges
- Silk and Cube Root
- Silk and Dropping
- Simplicity and Branching Out
- Simplicity and Breach
- Simplicity and Connecting
- Simplicity and Criss Cross
- Simplicity and Neon
- Simplicity and Reactor
- Simplicity and Resize
- Simplicity and Tick Tock
- Skatepark and Branching Out
- Skatepark and Chevron Jumps
- Skatepark and Connecting
- Skatepark and Resize
- Skatepark and Tick Tock
- Slide and Branching Out
- Slide and Breach
- Slide and Chevron Jumps
- Slide and Connecting
- Slide and Criss Cross
- Slide and Dizzying Paths
- Slide and Steep
- Slide and Tick Tock
- Slide and Troubled Water
- Slippery Snake and Kunst
- Slippery Snake and Pride (Secret Section)
- Smashing and Animous
- Smashing and Branching Out
- Smashing and Brickade
- Smashing and Choices
- Smashing and Claws
- Smashing and Connecting
- Smashing and Criss Cross
- Smashing and Hexagon Havoc
- Smashing and Lilypads
- Smashing and Math
- Smashing and Movement
- Smashing and Obbyists Peak
- Smashing and Owch Edgy
- Smashing and Parallel
- Smashing and Powerline
- Smashing and Range
- Smashing and Resize
- Smashing and Return to Sender
- Smashing and Scattered
- Smashing and Simplicity
- Smashing and Spiked Up
- Smashing and Stairs
- Smashing and Studs
- Smashing and Switching Sides
- Smashing and Triangle Terror
- Smashing and Troubled Water
- Smashing and Xanthophobia
- Somethin and Branching Out
- Somethin and Chevron Jumps
- Somethin and Double Crossed
- Somethin and Hard Boi
- Somethin and Powerline
- Somethin and Pride (Secret Section)
- Somethin and Resize
- Speed Balancing and Constant
- Speed Balancing and Maelstrom
- Speed Balancing and Swirly Path
- Speed Balancing and Which One
- Spiked Up and Hard Boi
- Spiked Up and Pride (Secret Section)
- Spinning and Blender
- Spinning and Life on the Edge
- Spinning and Triangle Terror
- Split Decision and Push Away
- Steep and Event Horizon
- Studs and Cube Root
- Studs and Dropping
- Surf and Neon
- Sweeping Tower and Hexagon Havoc
- Switching Sides and Kunst
- Switching Sides and Life on the Edge
- Switching Sides and Obbyists Peak
- T (Secret Section) and Corner Catch Zone
- Take the Risk and Blender
- Terror Tower and Code
- Terror Tower and Neon
- The Agents Deja Vu and Sequence
- The Agents Escape and Choices
- The Block and Half
- The Death Blocks and Bridges
- The Death Blocks and Chevron Jumps
- The Death Blocks and Cube Root
- The Death Blocks and Hanging Bridges
- The Death Blocks and Life on the Edge
- The Death Blocks and Maelstrom
- The Death Blocks and Purple Trees
- The Death Blocks and Resize
- The Death Blocks and Return to Sender
- The Death Blocks and Simplicity
- The Death Blocks and Spiky Cylinder
- The Death Blocks and Wall Climb
- The Death Blocks and Yxle Terror
- The Factory and Bridges
- The Factory and Dropping
- The Factory and Life on the Edge
- The Factory and Minty Sprint
- The Filter and Half
- The Filter and Hard Boi
- The Halo and Anticipation (Secret Section)
- The Halo and Constant
- The Halo and Maelstrom
- The Halo and Minute (Secret Section)
- The Halo and Neon Hell
- The Halo and Staircase
- The Halo and Troubled Water
- The Halo and Which One
- The Insult and Push Away
- The Message and Claws
- The Message and Connecting
- The Message and Free Fall
- The Message and Hanging Bridges
- The Message and Life on the Edge
- The Message and Resize
- The Message and Simple
- The Message and Smashing
- The Phantoms Return and Anticipation (Secret Section)
- The Phantoms Return and Balls
- The Phantoms Return and Cant Stop
- The Phantoms Return and Constant
- The Phantoms Return and Lights Out
- The Phantoms Return and Maelstrom
- The Phantoms Return and Minute (Secret Section)
- The Phantoms Return and Neon Hell
- The Phantoms Return and Viper
- The Phantoms Return and Which One
- The Spinning Circles and Bridges
- The Spinning Circles and Cube Root
- The Spinning Circles and Deathspeed
- The Spinning Circles and Half
- The Spinning Circles and Life on the Edge
- The Spinning Circles and Obbyists Peak
- Thin and Maelstrom
- Tic Tac Toe (Secret Section) and Alien Jumps
- Tic Tac Toe (Secret Section) and Pride (Secret Section)
- Tick Tock and Branching Out
- Tick Tock and Chevron Jumps
- Tick Tock and Connecting
- Tick Tock and Dizzying Paths
- Tick Tock and Neon
- Tick Tock and Resize
- Toodee and Resize
- Toodee and Simple
- Tick Tock and Tick Tock
- Trapped Slope and Brickade
- Trapped Slope and Claws
- Trapped Slope and Criss Cross
- Trapped Slope and Curved Way
- Trapped Slope and Deathspeed
- Trapped Slope and Hexagon Havoc
- Trapped Slope and Kunst
- Trapped Slope and Math
- Trapped Slope and Obbyists Peak
- Trapped Slope and One Corner Way
- Trapped Slope and Parallel
- Trapped Slope and Parkourmaster
- Trapped Slope and Perfect Timing
- Trapped Slope and Powerline
- Trapped Slope and Range
- Trapped Slope and Return to Sender
- Trapped Slope and Simplicity
- Trapped Slope and Spiked Up
- Trapped Slope and Stairs
- Trapped Slope and Structure
- Trapped Slope and Switching Sides
- Trapped Slope and Troubled Water
- Trapped Slope and Violet Violence
- Trapped Slope and Xanthophobia
- Trenches and Branching Out
- Trenches and Brickade
- Trenches and Chevron Jumps
- Trenches and Joyride
- Trenches and MiniTower (Secret Section)
- Trenches and Parkourmaster
- Trenches and Pride (Secret Section)
- Trenches and Resize
- Trenches and Tick Tock
- Triangle Terror and Directional Grid
- Triangle Terror and The Death Blocks
- Triangular and Push Away
- Troubled Water and Troubled Water
- Truss Grapple and Kunst
- Trusst and Blender
- Trusst and Chevron Jumps
- Trusst and Dizzying Paths
- Trusst and Pulsar
- Trusst and Resize
- Trusst and Stairs
- Trusst and Vortex
- Trusstrophe and Push Away
- Turn Around and Brickade
- Turn Around and Bridges
- Turn Around and Half
- Turn Around and Life on the Edge
- Turn Around and Lost
- Turn Around and Neon
- Turn Around and Stairs
- Turn Around and Turn Around
- Turn Around and Wall Hug
- Twisted Belt and Goofy
- Twisted Belt and Powerline
- Twisted Uphill and Spiked Up
- Twisted Uphill and Turn Around
- Unstable Pathway and Mini
- Unstable Pathway and Push Away
- Up and Lilypads
- Up and Return to Sender
- Violet Violence and Plates
- Violet Violence and The Meetup
- Viper and Goofy
- Viper and Launcher
- Viper and Lost
- Viper and Neon
- Walls and Push Away
- Walk and Bridges
- Wall Climb and Life on the Edge
- Wall Climb and Maelstrom
- Wall Climb and Neon
- Wall Climb and Return to Sender
- Wall Climb and Stairs
- Wall Climb and The Block
- Wall Climb and The Vault (Secret Section)
- Wall Climb and Triangle Terror
- Wall Climb and Wall Climb
- Wall Hug and Branching Out
- Wall Hug and Brickade
- Wall Hug and Cant Stop
- Wall Hug and Flames
- Wall Hug and Gravity Treck
- Wall Hug and Hard Boi
- Wall Hug and Kunst
- Wall Hug and Powerline
- Wall Hug and Resize
- Wall Hug and Speed Balancing
- Wall Hug and Spiked Up
- Wall Hug and The Vault (Secret Section)
- Wall Jump and Branching Out
- Wall Jump and Connecting
- Wall Jump and Half
- Wall Jump and Resize
- Ways and Kunst
- Wraps and Simple
- Youve Got Curves and Lilypads
- Youve Got Curves and Perfect Timing
- Zipper and Event Horizon
- Zipper and Risky Dash
- Zippy and Constant
- Zippy and Launcher
- Zippy and Maelstrom
- Zippy and Purple Jungle
- Zippy and The Death Blocks
- Zippy and Walls
- Zippy and Which One
Examples with Removed Sections[]
There are 31 incompatibility examples that used to be possible in Tower of Hell, but now one or both of their sections have been removed from the game.
- Crimson Dive and Tower Climb (Removed)
- Dots (Removed) and Maelstrom
- Dots (Removed) and Swirly Path
- Dots (Removed) and Which One
- Dots (Removed) and Pancakes (Removed)
- Hardy Snake (Removed) and Branching Out
- Hardy Snake (Removed) and Hard Boi
- Hardy Snake (Removed) and Neon
- Hardy Snake (Removed) and Resize
- Hardy Snake (Removed) and Stairs
- Hole in One and Sloppy Jumps (Removed)
- Jello Yellow (Removed) and Arrows (Removed)
- Jump and Sloppy Jumps (Removed)
- Loose Escalator and Dots (Removed)
- Loose Escalator and Sloppy Jumps (Removed)
- Movement and Decisions (Removed)
- Overlapped and Hardy Snake (Removed)
- Pyramids (Removed) and Arrows (Removed)
- Sloppy Jumps (Removed) and Trusst
- Smashing and Hardy Snake (Removed)
- Spinner (Removed) and Tic Tac Toe (Secret Section)
- Spinner (Removed) and Wall Climb
- Springs (Removed) and Cant Stop
- Springs (Removed) and Maelstrom
- The Agents Deja Vu and Tower Climb (Removed)
- The Death Blocks and Sloppy Jumps (Removed)
- Tower Climb (Removed) and Tower Climb (Removed)
- Trapped Slope and Hardy Snake (Removed)
- Trusst and Sloppy Jumps (Removed)
- Wall Jump and Tower Climb (Removed)
- Wheels (Removed) and Hollow Cubes (Removed)
Tower of Hell: Reborn Examples[]
There are 15 examples that are only for ToH Reborn sections; they are modded sections and they have been removed from the game.
- Ascent and Tight Jumps
- Block of Death and Spinning Around
- Block of Death and Tight Jumps
- Crosses and Tight Jumps
- Hard Targeted and Letters of ToH
- Ladders and Tight Jumps
- Letters of ToH and Ladders
- Long Jumps and Line Traverse
- Misery and Tight Jumps
- Parkour Box and Tight Jumps
- Star Balance and Tight Jumps
- Stable Platform and Kanizsa
- Techno and Tight Jumps
- Tight Jumps and Around
- Tight Jumps and Tight Jumps
Blacklisting[]
Blacklisting was an attempted solution to the incompatibility issue[1], implemented by adding names of sections to a "folder" meaning they cannot appear together anymore. This folder can be seen in some of the game's older section models. It is currently unknown whether this system was removed, or is no longer updated.
Cyclotron Incompatibility List[]
Cyclotron is the only section in the game that can move an entire section. The game's physics is scripted so that you can only stand on top of moving platforms and trusses because gravity will force you down on it. This is why when you jump while on a moving platform, you must move in the same direction as it is going via WASD, Joystick, etc. Since the climbing animation is on the side of the truss and not on top, if it moves you will not move with it, and you will fall once the truss is out of range from you. The solution to this is to climb on the side that the truss is going.
Cyclotron also has the ability to stop conveyors from moving players and it acts like a normal block. This means that Cyclotron will also make sections that rely on the mechanics of conveyors incompatible as well.
The list below are sections that do not work if Cyclotron is spinning the section below it. There are 24 or more of them that do not work below it.
Note: All truss incompatible sections can be fixed with the hourglass gear and the majority of the conveyor incompatible sections can be fixed with the double jump mutator or a gravity coil with double jump.
- All Around
- Bullseye
- Careful Climbing
- Crimson Dive
- Disco Floor (Secret Section)
- Dont Jump
- Double Spinner
- Dropping
- Elevation
- Gearbox (Secret Section)
- Jump*
- Launcher*
- Minute (Secret Section)*
- Perfect Timing*
- Rush
- Skatepark
- Slide
- Staircase
- Speed Balancing
- Swirly Path
- The Challenge
- The Halo
- The Spinning Circles
- Truss Grapple
- Twisted Belt*
- Wall Jump
*Conveyor Incompatibilities
Examples of Mutator Incompatibility[]
For examples of mutator incompatibility, see Mutator Incompatibility List.