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Example of an incompatibility between Tic Tac Toe and Pride.

Incompatibility is a large-scale issue in Tower of Hell that is caused by the randomly-generated sections. Some sections collide with one another and make it impossible for the player to reach the next section unless they have an item, such as a coil or trowel,Invincibility or other mutators, or a lot of experience in obbies.

Some bottom examples of incompatibility are sections that end at the very top and other examples are sections that start at the very bottom.

Some incompatible sections were fixed, including All Around, Animous, Aura, Bullseye, Checkered, Constant, Contrast, Hex, Life on the Edge, Movement and Wall Climb.

Some known incompatible sections are Constant, Maelstrom and Which One which have trusses in the front which you need to wait until the round is over or do some advanced parkour. Both are hard to pass if you have a section like Pulsar at the bottom and Maelstrom at the top. Some sections like Aura, Breach and Circle Climb are incompatible with the ending floor. Smashing and Trapped Slope are incompatible with a lot of sections too, because the killparts can cut into the section above it. uwuPyxl cannot fix this and will have to fix some things about either of these sections in the next update. Some more incompatible sections are Slide, Branching Out, The Spinning Circles, and Stairs.

Blacklisting

Blacklisting is a system that the Tower of Hell team is working on. Blacklisting prevents incompatibility, allowing the game to move more freely. Based on messages from mods and creators, two names of sections are put in a "folder" of some type making it so two incompatible sections cannot appear together anymore. However, uwuPyxl (game creator) cannot blacklist the end as it is not a full section. If you look into a few sections inside the group you can see a blacklist folder.

Examples

These are examples of incompatible sections, if you find any more please edit this page and put it here.

Please try to keep this list in alphabetical order.

Removed Examples

There are examples that used to be present in Tower of Hell, but now have either one or both sections removed.

Tower of Hell: Reborn Examples

These examples are only for ToH Reborn sections; they are modded sections and they have been removed from the game.

Cyclotron Incompatibility List

Cyclotron is the only section in the game that can move an entire section. The game's physics is scripted so that you can only stand on top of moving platforms and trusses because gravity will force you down on it. This is why when you jump whilst on a moving platform, you must move in the same direction as it is going via WASD, Joystick, etc. Since the climbing animation is on the side of the truss and not on top, if it moves you will not move with it, and you will fall once the truss is out of range from you. The solution to this is to climb on the side that the truss is going.

Cyclotron also has the ability to stop conveyors from moving players and it acts like a normal block. This means that Cyclotron will also make sections that rely on the mechanics of conveyors incompatible as well.

The list below are sections that do not work if Cyclotron is spinning the section below it.

Note: All truss incompatible sections can be fixed with the hourglass gear and the majority of the conveyor incompatible sections can be fixed with the double jump mutator or a gravity coil with double jump.

*Conveyor Incompatibilities

Examples of Mutator Incompatibility

For examples of mutator incompatibility, see Mutator Incompatibility List.

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