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Incompatibility

Example of an incompatibility between Tic Tac Toe and Pride.

Incompatibility is a large-scale issue in Tower of Hell that is caused by the transitions between randomly-generated sections. A section can obstruct the gameplay of the section above or below it in a way that makes it impossible (or near impossible) for the player to reach the next section, if they don't have a gear, invincibility, other mutators or a lot of experience in obbies.

Some sections have been changed to reduce the number of incompatibilities, including All Around, Animous, Aura, Bullseye, Checkered, Constant, Contrast, Hex, Life on the Edge, Movement and Wall Climb. This has been done by raising/lowering platforms, changing parts of the section, or flipping the entire section.

Some sections are especially prone to incompatibilities, such as Constant, Maelstrom and Which One which have trusses in the way of part of their starting platform. Smashing and Trapped Slope are incompatible with a lot of sections too, because their killparts can cut into the section above. Some sections like Aura, Breach and Circle Climb are incompatible with the end section, as you would hit your head.

Current Examples[]

There are 716 examples of incompatible sections, if you find any more, please edit this page and put it here.

Please try to keep this list in alphabetical order.

Examples with Removed Sections[]

There are 31 incompatibility examples that used to be possible in Tower of Hell, but now one or both of their sections have been removed from the game.

Tower of Hell: Reborn Examples[]

There are 15 examples that are only for ToH Reborn sections; they are modded sections and they have been removed from the game.

Blacklisting[]

Blacklisting was an attempted solution to the incompatibility issue[1], implemented by adding names of sections to a "folder" meaning they cannot appear together anymore. This folder can be seen in some of the game's older section models. It is currently unknown whether this system was removed, or is no longer updated.

Cyclotron Incompatibility List[]

Cyclotron is the only section in the game that can move an entire section. The game's physics is scripted so that you can only stand on top of moving platforms and trusses because gravity will force you down on it. This is why when you jump while on a moving platform, you must move in the same direction as it is going via WASD, Joystick, etc. Since the climbing animation is on the side of the truss and not on top, if it moves you will not move with it, and you will fall once the truss is out of range from you. The solution to this is to climb on the side that the truss is going.

Cyclotron also has the ability to stop conveyors from moving players and it acts like a normal block. This means that Cyclotron will also make sections that rely on the mechanics of conveyors incompatible as well.

The list below are sections that do not work if Cyclotron is spinning the section below it. There are 24 or more of them that do not work below it.

Note: All truss incompatible sections can be fixed with the hourglass gear and the majority of the conveyor incompatible sections can be fixed with the double jump mutator or a gravity coil with double jump.

*Conveyor Incompatibilities

Examples of Mutator Incompatibility[]

For examples of mutator incompatibility, see Mutator Incompatibility List.

References[]

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